Tank Critique
I see something I really don't care for. In regards to your Arms tree selection. Other than Heroic strike, and the parry I am not seeing the reasoning behind getting Imp charge. Unless there is a talent or glyph that allows you do use it in odd ways, then you only get to use it once. Then in addition to that... I don't recall many warriors using charge. I always thought Bloodrage was good.
I also see that you are going for the 20% inc to critical hit dmg. While I don't particularly agree with it, I can't say Yeah or Nah because I am not completely sure how warriors work now.
Imo, I would say drop Imp Charge and +20% dmg to crits and go with Gag order and Bloodrage.
P.S.
I just saw Warbringer. That seems good but I am still unsure of its overall usefulness. I mean do tanks normally run around picking up mobs? Even the stranglers, or do they just taunt them? Also in the instance of charging to save another. You are potentially leaving behind all the mobs you were correctly tanking. Which they may follow you, into the group of healers or likewise squishes. Imo, I think Warbringer is a talent you can exclude, seems more like a PvP talent.
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Fury Critique
Question: Is this Fury PvE or PvP?
Going to take it as PvE for the time being.
Your fury spec seems pretty solid, though I would question two things you have in it. One is why put 4 points into Deflection? I understand you are wanting fillers to move up the tree, but why not put 2 points in rend? Is rend really that bad of a talent? Since the change, it seems great to me.
Also going to mention Heroic Fury, seems too much like a PvP talent. I don't recall getting Immobilized much in raids and for the reset on Intercept. I don't see too much use for that either. I would recommend moving that to 2h Spec or Unending Fury. Seems like that would be more useful and up your dmg/dps a bit.
Edited by
Prazer over 1 year ago
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