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Ret, Prot, WTF???
Author Post #2925438 Jul 22, 2010 @ 07:44PM
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So I came here expecting all kinds of sage advice from the numerous paladins in the guild.

This thread is SORELY lacking.

For instance, my paladin is level 60 now, and my dps sucks for her level. Yet there is no information here that I see on ret dps--I mean important info, like Hearthyn, you idiot, you don't use a 1h w/a shield on a ret pally!!!

Can anyone (Thunderz) at least link some of the pally forums you go to? I felt like a complete noob in Ramps today...

But then, I feel like a complete noob most days.
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Shannon

Author Post #2926289 Jul 23, 2010 @ 12:41AM
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are you judging ?
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I haven't slept for ten days, because that would be too long.

I went to a pizzeria, I ordered a slice of pizza, the fucker gave me the smallest slice possible. If the pizza was a pie chart for what people would do if they found a million dollars, the fucker gave me the "donate it to charity" slice. I would like to exchange this for the "keep it!"
Author Post #2926736 Jul 23, 2010 @ 03:26AM
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what avis said
Author Post #2926904 Jul 23, 2010 @ 04:24AM
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#2926289 Avish wrote:

are you judging ?



Yes, I'm judging. And using cons, and crusader strike. I need points in 2h weap now that I have one, and that should help once I get em.
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Shannon

Author Post #2927487 Jul 23, 2010 @ 07:52AM
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Ret lvling was alot slower for me than Prot lvling. To get to 80, Id go Prot, as you can do insta ques in dungeons, and for quests, you can pull 4-5 mobs your lvl without flinching. I lvled Prot with the RET Shoulder and Chest BoA.

For ret, Buy the BOA 2 hander, shoulder and chest. I used mana and Health BoA trinket up to lvl 60 or so.

The spec, if you go Ret, is pretty straight fowrard.

http://www.wowhead.com/talent#sVVzZVZVfMtbIuhdIfsu

Rotation: J > CS > DS > HoW > Cons > Exo > HW

But as I said, I stopped playing ret around 55, cause with LFG, it was way easier to just play prot and grind dungeons.



Author Post #3061147 Aug 22, 2010 @ 02:36AM
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Wow how did I miss this. Sorry hearthyn. As for leveling as ret I couldn't tell you. I level Thunderz Prot ever since I got talent points. When you get to 80 the priorty list is like Zit posted. If you get 2 piece T10 then it changes slightly. J>DS>CS>How>Ex>Con>HW. I found Leveling Prot super ease.
With Prot you 5 spell you use get group into either a 6 or 9 sec cast CD. called the 969 rotation. This is the optium threat rotation and damage.

"Tanking Rotation, AKA 969 With thanks to Psiven & Theck for all their work on TPS & 969.

Why we use 969

Paladin tanking moves are all instant-cast, on the GCD, and have cooldowns. Most of our abilities are pure threat moves, Holy Shield is excellent mitigation, we want close to 100% uptime (it also provides decent threat). Judgement is one of our weaker threat moves, but also applies a variety of debuffs on the mob and also procs our tanking Libram (the BV one is the only tanking Libram at the moment).

We have more moves than we can actually use - under most boss-tanking circumstances, every single GCD will be used. The 969 rotation can be mathematically proven to be the best possible TPS rotation - Psiven has done this in his monumental TPS sticky. What follows is a very brief summary of his findings. Credit his, mistakes mine.

Although I talk about "best" and "worst" moves in this section, our worst move (HotR-single-target) still does 75% of the DPS/TPS of our best move (ShoR), so it isn't worth losing half a second to dead time to switch from worst move to best move. Given that a half-second delay in order to go from worst->best isn't viable, ANY tanking rotation with dead-time in it is automatically a non-optimal rotation.

Dead-time = mathematically non-optimal TPS rotation. Any suggestions of "I use a weird rotation and just take a 0.5 second break every so often" cannot be as much TPS as 969.

The GCD is 1.5 seconds, and is checked client side, so Internet lag/ping is a non-issue (within reason - past about 500ms everything goes to hell). Human reaction time doesn't change the results either.

We have two moves that are on 6 second CDs, which is 4 GCDs - HotR & ShoR. Both moves are very good - ShoR in particular is our best DPS move. HotR is weak single target, but amazing for 2+. So that's half our GCDs gone. So we have half our GCDs left.

We have three moves on 8-10 seconds CDs - roughly 6 GCDs: Consecrate, Judgment & Holy Shield. We want HS to have 100% uptime, but it has 10-sec duration and 8 sec CD, and 9 seconds = 6 GCDs, so we use HS every 6 GCDs.

So we're using some things every 4 GCDs and some every 6 GCDs. Which lines up in 12 GCDs - our rotation is 18 seconds long. Once we get HotR, ShoR & HS in, we end up with just enough GCDs left over to get Consecrate and judgement in every 6 GCDs as well.

The base CD of Judgement is 10 seconds - that's more than 6 GCDs - so we have to talent it to 9 seconds. But we've already shown that dead-time reduces our TPS under all circumstances, so there isn't any point dropping it to 8 seconds, because 8 isn't divisible by 1.5. We have a GCD at 7.5 seconds - but we can't judge then, too early. And we don't want dead-time, so we use something else and now we get to judge at 9 seconds. Thus: 1/2 Imp Judge.

Once Judge is in, we're down to one GCD free every 6 GCDs. We insert Consecrate, with 8 sec CD, and we get to 8/9 uptime - about 89%.

Psiven did a whole pile of analysis trying various different options using 8 second Judge/Consecrate, and there was no solution that provided higher DPS than judging/consecrate on 9 sec CD.

This has been confirmed (again) in compelling and accurate detail by Theck. Go read his sticky."

One of the best site I have ever found about pallies is http://maintankadin.failsafedesign.com/

Good guys there and Lots of info.
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Forums > Paladins > Ret, Prot, WTF???